Halo Rpg,Chapter 1
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The coveanant have just been discovered and are hostile.The UNSC retaliate but they are weak from the ongoing war with the rebels in the outer colonies.Worst of all the greatest enemy is waiting in the dark to be awoken.
 
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 UNSC Armory

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Nighthawk
The precursor
The precursor
Nighthawk


Posts : 32
Join date : 2009-08-18
Location : 101%

UNSC Armory Empty
PostSubject: UNSC Armory   UNSC Armory Icon_minitimeTue Aug 18, 2009 12:34 pm

Battle Rifle:This gas-operated, magazine-fed bullpup UNSC rifle is used as a medium to long range rifle. It utilizes a 9.5x40mm round, and fires a three-round burst from a 36-round magazine. It is capable of both semi-automatic fire and fully automatic fire. At the rear end of the railing, there is a digital ammo counter to allow the shooter to know when they should reload. It is very accurate, and its relatively high rate of fire makes it a useful all-around infantry weapon. First implemented as a prototype in 2525, the BR55 has since become the staple mid-range rifle for the UNSC. The three-round burst makes it extremely useful as an anti-infantry weapon and it is capable of killing a fully shielded Spartan-II with four well-placed bursts to the head, and seven burst to the body. This weapon's accuracy and range make it extremely capable of dispatching unshielded opponents from a distance. The spread of the burst makes it imperative to fire at the target's center of mass (usually the target's chest), which will often result in at least one shot to the head. A skilled shooter can take advantage of the rifle's telescopic sights (2x magnification) to kill an opponent at a distance with a reasonable degree of accuracy. It is, overall, an all-purpose weapon, putting aside the fact that it cannot penetrate most types of armor.

Assault rifle:This infantry service rifle is a staple of the UNSC forces and an often familiar and welcome sight to servicemen when in use. Its magazine allows it to carry 60 rounds of 7.62x51mm ammunition. It is capable of automatic fire, although with a highly noticeable decrease in accuracy after more than approximately two seconds of sustained fire (making the rifle useless at longer ranges). Short bursts are required to produce any sort of accuracy or range. This has led to its being phased out in favor of the more accurateMA5C ICWS. It houses a magnetic digital compass that focuses on the largest body in-system for a constant guide as well as a digital readout of the current ammunition amount. This weapon is useful for dispatching enemies at close range, and with sustained fire it can take down a fully shielded opponent; however, its questionable accuracy makes this an unfavorable choice, and not very useful at any range other than close, where a shotgun will often see you through in much better condition. However, a soldier who is skilled can dispatch enemy infantry at farther ranges with short controlled bursts of three-to-four rounds.


Magnum:A rather large handgun with surprising effectiveness, it was used by the crew of the Pillar of Autumn during their battle with the Covenant on Installation 04. Its KFA-2 2X electronic scope allows this weapon to become effective at medium to long ranges. It fires 12.7x40mm M225 SAPHE (Semi-Armor Piercing, High Explosive) Rounds that can easily penetrate and kill almost any unshielded target. It uses a magazine of twelve rounds and fires in semi-automatic mode only (the game allows you to hold down the trigger to fire it continuously. However, it is clearly seen that the trigger is pulled every time the weapon is fired - therefore, the weapon is not fully automatic). Nicknamed a "Handcannon" for its immense power, it can eliminate a fully-shielded Spartan-II in three to five shots. Its bullets will penetrate a target and explode violently, scrambling their internal organs and often causing fatal damage. This weapon is effective against mainly infantry and some light vehicles, as its explosive rounds do high damage to metal plating and internal structures.
It is best used against grunts (one shot near the head will kill), but it will usually take an entire magazine to penetrate an Elite's shields and kill it
SMG:The M7/Caseless Submachine Gun is a fully automatic, gas-operated, magazine-fed, short range sidearm. It can be dual-wielded. The SMG fires sustained bursts of 5x23mm Caseless FMJ (Full Metal Jacket) rounds from a 60-round magazine at a velocity of 427 m/sec (1300 ft/sec) with an extremely high rate of fire. This high rate of fire combined with the weapon's relatively low weight leads to tremendous recoil and forces the barrel steadily upward after continuous fire, causing your aim to "walk upward". Therefore, careful moderation of aim is required to maintain accuracy. It also sports a collapsible stock and foregrip. This weapon's spread and recoil make it unfavorable for anything but close-range combat. It also depletes its ammunition rather quickly, due to the high rate of fire. Although the ammunition depletes quickly, dual-wielding makes for an effective CQB weapon. As such, it has earned the highly appropriate nickname "Bullet Hose." Another feature of the M7 is the ability to attach a suppressor on the weapon, allowing Special Operations and Espionage to be performed more stealthily.
Shotgun:The M90 is one of the oldest UNSC weapons, but its design has yet to be superseded by anything more effective. It has incredible stopping power and is peerless as an extreme close range (5-10m) weapon. It is a pump action shotgun, carrying up to twelve 8-gauge magnum (3.5") shells at a time with strong recoil. It is devastating at close range and in confined quarters, although it is ineffective at at any real distance. It is unusual in that it is reloaded from the top. Three variants of this weapon exist: the MK I, II, and A variant. The first two differ only in their stopping power, while the third has a reduced number of shells. There is also a civilian DTM variant without the pistol grip that is very popular with local law enforcement officers. While powerful, this weapon's short range makes it only truly useful for specific situations and encounters.
Sniper rifle:This Anti-Matériel Sniper Rifle has one of the most advanced ammunition types available to the UNSC. It is a gas-operated, magazine-fed weapon. It fires 14.5x114mm Armor-Piercing, Fin-Stabilized, Discarding Sabot (AP-FS-DS) rounds. These rounds are large in both length and width, and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3% at maximum range. These sabots are used to fill in the gap in the barrel to make a plug and are ripped off of the projectile before entering the actual target. This weapon utilizes a smart-linked electronic Oracle N-variant scope attached with two levels of magnification, that allows magnification from 2x up to 10x. It has high penetration, said to be able to penetrate "13 feet of meat and bone." However, its impressive penetration against soft targets leads it to be useless against Flood, which do not rely on internal organ systems as Human and Covenant do. It is highly effective against energy shielding, completely draining a Spartan-II's shield in one shot, killing them if shot in the head. It has a separate AMB variant that uses slightly different telescopic sights and rebuilt grip
Rocket Launcher:
M19 SSM RL.The SSM Rocket Launcher is extremely simple in design and purpose; nicknamed the "SPNKr", it fires HEAT (High Explosive Anti-Tank) missiles accurately at extreme range. Man-portable, shoulder-fired with an electronic scope with single 2X level of magnification, it is effective at most ranges. It houses a dual-barrel design that allows two consecutive rockets to be fired before reloading is necessary. Unlike most rocket launchers, this feature greatly reduces the amount of waste normally generated by fully disposable rocket launchers. It fires 102mm shaped-charge, high explosive rockets. It is most effective against Light Vehicles, Infantry, and Heavy Vehicles. Its lack of a tracking ability makes it only useful to specialists and must be well-aimed prior to launch. A variant of the model exists that sports a lock-on capability, allowing this weapon to become a "fire and forget" device. Its rockets have a large blast radius and can be devastating when used against groups of assailants.
Missle Pod AA gun:The LAU-65D/SGM-151, also known as the Missile Pod, is an infantry-operated SSSA weapon. It carries eight high explosive missiles that can be fired in rapid succession, although when it is mounted there is no limit to the number of times the weapon can be fired. Its extreme size and weight means only a Spartan, or someone of comparable strength, can operate it free of its tripod (although this generally slows them down). It fires faster than the Rocket Launcher, and possesses a lock-on capability that makes it a great deal more effective against aircraft and rapidly advancing ground vehicles.

Turrent:The AIE-486H Heavy Machine Gun is a standard 7.62x51mm caliber Gatling-style heavy weapon in use by the UNSC for offensive and defensive purposes. It can be mounted on a tripod, vehicle, or detached and carried for use as a mobile weapon. It has a capacity of 200 rounds when detached, and takes a few seconds to reach its highest rate of fire. The weapon is heavy, however, requiring at least two Marines for transport on foot, or a single SPARTAN-II or Elite soldier (although this slows them down.) Useful for thinning out infantry and can be used against light to medium armored vehicles.

Frag:Also known as the Fragmentation Grenade, or Frag Grenade for short, this explosive device functions as a effective way to clear infantry from cover, or to thin out tightly clustered groups of hostiles, and is fairly effective when engaging lightly-skinned vehicles. The munition is made of a brittle metal shell that covers a core of high explosive compound fitted with an electronic detonator, and achieves its effect upon detonation by rupturing the shell and sending tiny metal shards called shrapnel outward at high speed, as well as by causing internal damage through concussive and secondary shrapnel effects. The grenade seems to incorporate a safety feature that will not allow it to explode before making contact with a hard surface, removing the threat of detonation while still in the user's hand. The name M9 HE-DP, (High Explosive, Dual-Purpose), is generically applied to several variants of this grenade, however the desired explosive result are not the same
Flae thrower:The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically, especially when the explosive fuel is located on the weapon itself). Referring to the M7057/DP as a weapon is a bit of a misnomer as the "DP" in its nomenclature indicate that it is a defoliant projector — to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplacements and/or hardened military assets. It is a great weapon for exterminating clusters of enemies
Spartan Laser (prototype):The M6 Spartan Laser is a shoulder-fired directed energy weapon used by the UNSC. It fires an extremely powerful red laser capable of destroying vehicles and infantry with one accurate strike (varying with difficulty setting). When the trigger is pulled, a red targeting laser is painted onto the impact zone. The Spartan Laser will charge for three seconds before firing its powerful and destructive burst. It is capable of passing through multiple targets and reaches great lengths. The Spartan Laser is the most expensive weapon to produce. It costs 218,000.00 cR, more than the cost of four Warthogs, armed with either the M41 or M68, 129 MA5B Assault Rifles, or over 7,200 M9 Fragmentation Grenades. Its heavy weight, expense, and difficult aiming system makes it useful only for special missions.
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